16 January 2006

Movie Musings

"Ninety percent of everything is crud."

-- Theodore Sturgeon
Both MissMollyGrue and ConradZero have written impassioned comments about the state of film in the U.S. today. I respect both of their opinions in this matter. I even agree with their central contention that the state of U.S. cinema is pretty fricking sad. After all, given the spate of movie bombs that made up the 2005 movie landscape, how could I possibly disagree with either of them?

Of course, given their articles, I'm forced to ask that most annoying and powerful of one word questions as to what is really up with the state of our movies today: Why?

Conrad (and also MagicMarmot, though he didn't comment on this topic today) maintains that what we're seeing is movie-making by corporate spreadsheet. Movies aren't made because the stories ignite filmmakers into action any longer. Movies are made because -- according to a formula developed my MegaHugeCorp Accounting, Inc. -- Movie Type A. (with sub-plot B-1.7.5) will garner an acceptable return on investment. It's cold, it's calculating, and it turns out crap.

Thing is, if this formula actually makes the studios money then it would be foolish for them to stop following it. Sure, it might be romantic and idealistic for them to do so, but how many corporate execs do you know who wax philosophical about anything other than their latest par-four?

As ugly as it is to remember, movies are a big business. Taken in that context these companies actually do pretty freaking remarkable things in amazingly tight timelines using incredibly detailed schedules to turn out a new product within a given window. Sure, it may not be a particularly exciting thing to point out, but I for one actually find it admirable as hell.

If only the movies didn't suck.

THE LANDSCAPE

I alluded in my response on MissMollyGrue's blog that the real issue here isn't the movies or even the studios, but the public to which these products are being sold. After all, the movie industry has never faced competition like this before. Sure, they survived radio, then TV, and even the dreaded VCR (which, as old-timers like myself recall, was "going to bring the movie industry to its knees"), but things are a little different today. And that difference is, of course, all in the audience.

Face it, folks: We're jaded.

Thanks to the magic of CGI (which, honestly, I do find pretty frigging magical, thank you very much) audiences of the early twenty-first century have seen stuff on the screen that filmmakers could only dream about in the old days of blue screens and motion-control. Our pictures are crisper, our sound is clearer, and our music is better than it's ever been. Still we aren't impressed. We're non-plussed because, well, we've seen it all before. Hell, even the edgiest mainstream film out there today -- Brokeback Mountain -- is essentially a basic love story. The only twist is that the protaganists are gay.

So what is Hollywood to do?

"Hire more writers!" is one immediate response.

Well, okay, as a writer myself I dig this answer. Unfortunately, writers get paid to write for studios, and those studios will often take the most talented people in the world into their fold for the soul purpose of script-doctoring the lamest shite imagineable. (Think I'm joking? Joss Whedon script-doctored Speed.) In short, until the studios allow different stories to be told, these armies of writers will be stuck turning out the same spreadsheet-driven crap that everybody is whinging about today.

"Make independent films!"

Another great idea! But...films cost money. A lot of money. Hell, even Pray for Daylight has cost enough to buy a pretty nice used car. Add in the troubles in distribution and the trials and tribulations that go into making independent film and, frankly, I'm amazed that there's as much independent stuff out there as there is.

Wait, did you know how much independent film work is out there? I thought not. The reason you don't is that it costs almost as much to market a film as it does to make one. If that's not a disincentive to making your own film, nothing is.

Lastly, there's the audience. As much as we'd like to believe that people don't want to see crap on their screens it's simply not true. People watch crap and even enjoy while acknowledging that it is, indeed, crap. As long as it distracts them and doesn't make them think they're happy. Given the generaly angsty-edge to most independent films, how is that going to appeal to a mass market?

Let me ask you a simple question: Do you honestly know anyone who, if given a choice between a slick Hollywood production and a small independent flick, would chose the small indie film?

Okay, besides aspiring filmmakers and artists?

I thought so.

Independent films are wonderful because, at their best, they're the cinematic equivilant of literature. Unfortunately, most people don't want to see something brainy on the screen. They want to see Kate Beckinsale in black vinyl fighting a guy with bad teeth.

"Don't use big name actors so you can make cheaper films," is another common refrain.

Okay, I dig this...but everything about Hollywood is expensive. Sure, you'd save a chunk of change by not going with names, and your budget would be smaller...but now you're right back to where you were with the small indie films and getting exposure. "Who the heck is Mark Hofferman?" a potential audience member will say. Then they'll see Kate Beckinsale in tight vinyl and say "She's hot," and, well...

I could go on, but I think I've made my point: There is no magic bullet solution. Films ae the way they are today because the audiences around the country demand that they be that way.

A CHANGING WORLD

There is, of course, another issue at work here. It's this thing that, honestly, I think is going to have the real long-term impact on films as a whole: People don't consume media like they used to, and the entire entertainment industry has no idea how to handle the changes ahead.

NPR recently ran a story about how the TV industry is in a deep panic because none of their business models apply any longer. People don't sit down to an evening in front of the TV any more. Most people are too busy to do that. Nevertheless, audiences still see the broadcast and cable shows because -- you guessed it -- the advent of easy time-shifting devices like TiVo and Media PCs -- and, more tellingly, affordable multi-function portable players like the Sony PSP handheld -- has made TV -- and, by extension movies -- a purely portable commodity. People no longer schedule their weeks around their favorite shows. Instead, those shows are fit into their schedules as they see fit.

Oh, yeah, and commercials? Never liked them and -- given that they've grown from taking 10 minutes out of every broadcast hour when I was a child to now sapping over twenty minutes from the same slot -- now they're just skipped over.

Sorry, Charlie.

As you can imagine, to an industry as monolithic as the American TV system, this is all paint-your-pants-brown scary.

This all has a very strange effect on filmmakers. If a person reason that they don't want to see a movie in the theater because they'd rather buy (or even worse, download) the UMD version for their PSP so they can watch it on-the-go, a huge part of the current film-going experience is lost. Surround sound? Ha! Super-wide screen? Are you kidding? Suddenly, the concept of a director getting his movie on "the big screen" can really mean it'll be viewed on a shiny 2.5" LCD display on some guy's portable video game player.

Can you blame Hollywood if it looks at that situation and says "Eep?"

THE BIG COMPETITION

As if that problem wasn't enough, both TV and Movies are fighting a losing battle with arguably the biggest media form of the 21st Century: The video game. Between games and the Internet, people spend less time in front of the TV or at movies and more time wrapped in their own electronic cocoon. (Think about it; you're doing it right now.)

Unfortunately, Hollywood thinks it has an answer to that problem. "If people like video games so much," they reason, "Then we just need to make movies that are exacty like -- or even based on -- video games!"

Oh, yeah. If a person can go to hell for having a bad idea, then the studio exec who pitched that little gem will hopefully get to spend eternity being sodomized by Adolph Hitler wearing a French Maid's outfit.

See, video games don't make good movies. No, not even the really, really good ones. They're a completely different art form. So trying to emulate them on the big screen is a bad thing.

Alas, I can say this all day, but the truth is we get movies on our screen that look less like the world around us and more like an expensive video game. (And no, I'm not referring to CG here, folks. I'm talking about cinematographic choices.)

WHAT LIES AHEAD

I don't pretend to have a solution. Instead, I'll pitch a prediction: The movie industry will shrink dramatically. It simply can't support its own weight for much longer. It will follow the consumers to portable and handheld players in order to turn a profit.

And there, ironically enough, is where things will get good again.

See, once you strip away the big screen and surround sound and force a person to watch a tiny image in a distraction-filled enviornment, what are you left with?

Oh, yeah, that's right: The story on the screen.

When all of the bells and whistles and parlor tricks are taken away from the movie studios you'll finally start seeing innovative filmmaking again. But until that time you're gonna just have to accept that movies aren't going to be particularly good for a while.

As for me? Well, now I'm wondering how Pray for Daylight will look on a PSP...

10 comments:

UmberDog said...

My prediction is that the Internet will eventually (faster than we think, but never fast enough) loosen up the indie film distribution/marketing problem and make it more lucrative for those filmmakers.

Look at what's happening with music. mp3.com was a clumsy, abortive beginning, but the next generation, or the one after that, will bring it on home. myspace.com is already a huge step up for publicizing and distributing music for your band.

Video on the Internet always seems to lag behind music (perhaps because of the orders of magnitude larger that the files are), but it does catch up. It's only a matter of time before an indie distribution community hits the fire.

I 100% agree that movies are crap because audiences demand crap. Supply and demand, simple as that. Especially at $7+ per pop!

Avindair said...

It doesn't make any logical kind of sense...but it is what it is.

I agree that streaming media will have a huge impact, too. But I suspect that having the ability to stream stuff to a mobile device is where it's going to be at.

(This, of course, brings up the spectre of people going for a walk in the woods all so they can catch up with their latest sitcom. That's an ugly image, but one I predict will happen sooner rather than later.)

UmberDog said...

Wait...over 20 minutes of commercials in a 60 minute slot? I thought 30-min shows had 23 min of content, and 60-min had 46 min.

Also, I would blame the crappedness of movies on the blooming budgets. Each year, the maximums creep upward, $10 million... $50 million... $100 million... $200 million... The bigger that budget becomes, the more backers a movie will need, and the more conservative the process will become. A $200 million feature is a huge gamble, and investors are going to need to know it'll be a financial success -- which to break even means Massive Box Office Returns.

Thus the obsession with sequels and remakes. The Known Quantity rules.

UmberDog said...

Sure, streaming content will be huge, but I also picture hard copy distribution. Drop in PayPal and/or an indie-friendly distribution center to press DVDs for you (think Internet Consignment Sale), plus a heavily trafficked site like myspace.com to market your own products...

The Internet has a tendency to blow the foundations off traditional brick-and-mortar processes, as it already is with the music industry. I expect big things for the film industry too, but as always it'll probably end up being completely different than what I imagined.

Avindair said...

Last year it was 41 minutes of content for an hour-long slot, and 22 minutes for a 30 minute TV show (or so I read). I then read that these were creeping back even further.

Of course, it could be worse. Try listening to any of the talk radio channels on XM Radio. I swear that there's 90 seconds of content and 3 minutes of commercials, in that order. It's sickening.

I misunderstood your comment about myspace.com, but now that you've clarified I agree. That's where we'll be going.

UmberDog said...

41 minutes and dropping, that's crap.

And whaaa? XM Radio has commercials? I (naively) thought it was commercial-free, since you have to pay for the "service". Is Sirius commercial-ridden too? (Probably, since they have to support Howard Stern's stratospheric presence.) Do they have commercials on all their stations, or just on the talk radio ones? If so, I guess I'll stop drooling over it.

UmberDog said...

Heheh, oops. To clarify, I meant that the networks were "crap". I wasn't disputing your claim on the 41 minutes. That figure doesn't surprise me at all.

Just realized how rude that could sound if misinterpreted. (c:

Avindair said...

No worries; I got you the first time.

As for XM Radio, well, if you just listen to the music stations then it's nearly commercial-free. But the talk radio areas are a farce.

Between the commercials and the fact that my XM equipment keeps breaking I consider my XM Radio purchase to be the worst thing I bought in 2005.

sexmarmot said...

That settles it; I'm gonna go make porn.

Avindair said...

Only if it's porn fit for the PSP.

;)